![]() Kiril has such a vivid imagination, and his art style always lends itself very well to those dark, mysterious and kind of creepy creatures. Shepherd: We call them demon monkeys they’ve got these skull-like faces and glowing eyes. That's basically where Temple Run came from. After that, we specifically set out thinking about how can we make it simple and straightforward. It was very complex, and most people didn’t get how to play it. It was a dual stick shooter, so you had to control where he was walking and control where he was shooting at the same time. Luckyanova: Our previous game was about a little kid defending his little suburban world from alien invasion. That game was not a success at all – nobody's heard of it – but we made about ten games before Temple Run came out. It was there the very first day the App Store opened. Keith Shepherd, co-creator, Imangi Studios: The first thing we made was a little word puzzle we called Imangi. He’s always really been into making games too, but that was always just a side thing. When the iPhone came out, he was first in line to get it. Keith has always been a big Apple fan, and an early adopter. Natalia Luckyanova, co-creator, Imangi Studios: We actually met working in a software company that made software for hospitals and stuff like that, and we were looking to do something a little more creative and independent.
0 Comments
Leave a Reply. |